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About Patrick O'Rourke

Patrick O'Rourke became interested in video games, technology and writing at a very young age while scouring the pages of magazines like Nintendo Power and Electronic Gaming Monthly. Currently he's a staff writer at MobileSyrup and also contributes to the National Post's Post Arcade, as well as a variety of other tech-focused websites
Latest Posts | By Patrick O'Rourke
NVYVE Studios channels Mass Effect and Mirror’s Edge with Pamela
1 year ago

NVYVE Studios channels Mass Effect and Mirror’s Edge with Pamela

NVYVE Studios’ six person Mississauga-based development team is hard at work on its first video game, a first-person, sci-fi horror game called P.A.M.E.L.A. Playing off the recent popularity of games …
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Crusader of the Lost Idol: Changing the ‘clicker game’ perception
1 year ago

Crusader of the Lost Idol: Changing the ‘clicker game’ perception

Clicker games have a bad reputation, especially in the mobile space, but this is a perception Eric Jordan,Victoria, B.C-based Codename Entertainment’s CEO, want’s to change with his studio’s latest release, …
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Lover’s in a Dangerous Spacetime is all about hectic co-op madness
2 years ago

Lover’s in a Dangerous Spacetime is all about hectic co-op madness

Toronto-based Asteroid Base’s Lovers in a Dangerous Spacetime is the type of game that’s difficult to describe and also rare, even when it comes to independently developed video games.


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Fate Tectonics mixes puzzle and real-time strategy gameplay seamlessly
2 years ago

Fate Tectonics mixes puzzle and real-time strategy gameplay seamlessly

This week we sat down with Toronto-based Golden Gear Games, creators of recently released Fate Tectonics, a slightly confusing, albeit compelling title that mixes puzzle gameplay with real-time strategy god …
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Cuphead’s graphics are breathtaking, but the game is painfully difficult
2 years ago

Cuphead’s graphics are breathtaking, but the game is painfully difficult

Cuphead is one of the most visually striking video games I’ve ever played.

It’s also insanely hard, a factor I think could end up being the title’s downfall. Under the …
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How Cloudhead games solved VR headsets’ nausea problem
2 years ago

How Cloudhead games solved VR headsets’ nausea problem

Virtual Reality is often cited as the next big innovation in gaming despite the fact that no VR headset has been released to the public yet. Whether it’s Facebook’s Oculus …
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Three reasons why you should play Metanet Software’s N++
2 years ago

Three reasons why you should play Metanet Software’s N++

After years of development, Toronto’s Metanet Software has finally released the closing chapter of the studios’ N series, N++.

So is the game worth the lengthy wait? Definitely. But it …
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Local multiplayer madness with runbow from 13AM
2 years ago

Local multiplayer madness with runbow from 13AM

It’s hard to describe exactly what type of game Toronto-based 13AM Games’ upcoming Wii U title, Runbow, actually is, but one thing is certain – it’s a significant amount of …
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How Lummox Labs created mind-bending puzzle game about connecting Noodles
2 years ago

How Lummox Labs created mind-bending puzzle game about connecting Noodles

A conversation with Michael Busheikin, Toronto-based Lummox Labs’ founder about his recently released iOS puzzle game, Noodles.

Noodles is available on iOS for $1.99.

Q: Can you tell me a …
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Square Enix Montreal is bringing Tomb Raider to mobile devices
2 years ago

Square Enix Montreal is bringing Tomb Raider to mobile devices

Square Enix Montreal is hoping to repeat the monumental success of Hitman Go by bringing another one of its key franchises to mobile devices – Tomb Raider.

Transforming a third-person …
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